I've been playing Otherworldy Venture for a few days.
I reached a million.
I first managed to get to Wave 56, no hit on Yoshiro.
The secret is...that Soh can rewind time. (;3)
But I couldn't go any further.
I complained a lot to myself. And on Twitter.
But on my current venture, I'm doing quite well. I made it to 72! But I don't have enough orbs to continue...
72, no damage on Yoshiro.
She will die in one hit in later stages, even with full health, so it's best to protect her as much as possible.
Conserving orbs and rations for when Festering Seethe arrive is the key to enduring the nightmares of later waves.
On wave 56, I recall fighting for my life against Raikobo and Cursed Soh's specter but on my next run, they appeared on wave 46.
But this time I was prepared with 9k orbs! Using the boosting options (attack/defense) is a must or you won't do any damage to anything. It's so frustrating...
If you max out Giko, you take no damage!!!
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no damage taken |
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Tanking the fire attack lol |
When I discovered this, I tried to just get hit as much as possible to make sure I wasn't going crazy.
Back to damage output...
A normal little Seethe can take almost 3 combos to kill. With the talisman to greatly boost Soh's attack power. I also die in one hit so I'm probably going to take off the 'greatly reduce damage from Seethe' for Soh because it's useless...(yet I keep it just in case? Sigh...)
I can't continue on this run. 72 is the max. I don't have enough orbs to defend myself from Cursed Soh and the wave of Seethe...
I really wanted to get to wave 100. Is it possible?
Tips:
- Use Giko and Gikon. 5 Giko makes everyone except Yoshiro invulnerable.
- Conserve orbs as much as possible to use them when needed.
- Take the '1000 orbs' option whenever possible. It's worth 2 uses at the shrine.
- Don't go near Yoshiro when fighting a Festering Seethe. Make sure she's properly protected at all times because you won't be able to defend her without drawing the Festering Seethe to her.
- In later stages, Yoshiro will die in one hit from even the weakest Seethe. Get used to protecting her all the time. It's best to aim for her to never take damage.
- Use talismans to boost the Villagers' health. Soh will die in one hit in later levels anyway.
- Always hit that running box bastard!!!
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Evil!! |
A death on 71...
Yep. That's how it is sometimes.
This DLC gave me lots of cool death scenes though.
With no Maiden to channel the Goddess, all that's left is the spirit of the previous Maiden.
(You can also see I was wrong and that nothing emerges from Soh's mask when she dies. It's the attack of the Seethe's that causes that darkness,)