ᴄᴀʀʀʏɪɴɢ ᴀ sᴡᴏʀᴅ ʙᴜᴛ ɴᴏᴛ ᴀ ɴᴀᴍᴇ, ᴀ Fɪɢᴜʀᴇ ʀᴜɴs ᴀᴄʀᴏss ᴛʜᴇ ʙʀɪᴅɢᴇ ʙᴇᴛᴡᴇᴇɴ ᴛʜᴇ ʜᴇᴀᴠᴇɴs ᴀɴᴅ ᴇᴀʀᴛʜ.

Oh, ᴀ ᴍᴇssᴇɴɢᴇʀ ᴏғ ᴛʜᴇ ᴅᴇɪᴛʏ ʜᴀs ᴄᴏᴍᴇ!

❀ Previous Theory(until I write about my new, current one)❀

Kunitsu-Gami lore as its own entity: looking at myth of the mountain god and new ideas on Cursed Soh's identity.

Wednesday, 22 April 2026

Kunitsu-Gami Game Design Commentary 4: Gaki (餓鬼がき)

■第3回 始まりの、がき・餓鬼
緊急事態宣言の真っただ中。企画立案中に描いた第一号畏哭。
同時に畏哭の設定を考えつつ、デザインをしつつ、行ったり来たりと。
ゲーム中のカメラが離れているので、顔は大きくして。
空洞に空洞って何か得体の知れない怖さがありますよね…
気持ち悪さと可愛さを狙ったんですよ。えっ?ホントに?ホントです。
舌で穢れ土壌の味と耳頼りに確認しながら目的地に向かう、鳥居にとり憑きひたすらに穢す。
鳥居にとり憑いた後は蝉の抜け殻の様な痕跡が残る等、餓えの執着として餓鬼としました。
後に色違いだったり、大きくなりボスへと定番の進化で最初から最後まで活躍しましたね。
■Episode 3: The Beginning of the Gaki/Hungry Ghost
In the midst of the state of emergency. The first Ikoku I drew while planning the project.
At the same time, I was thinking about Ikoku's setting and designing it, going back and forth.
Since the camera in the game is far away, I made the face big.
There's something unsettling about hollows within hollows, isn't there...
I was aiming for both creepiness and cuteness. What? Really? Really.
It heads towards its destination, confirming the taste of the defiled soil with its tongue and relying on its ears, possessing the torii gate and relentlessly defiling it.
After possessing the torii gate, it leaves behind traces like a cicada's exoskeleton, representing the obsession of hunger, hence the hungry ghost design.
Later, it evolved into different colors, grew larger, and became a boss, a classic evolution that played an active role from beginning to end.


Plaque Lore:
口にしようとしたものは全て燃えてちりとなってしまうため、 食べることはかなわない。常にえとかわきに苦しんでおり、 少しでも満たされようと生きているもの全てをむさぼろうとする。 舌と耳により人の手がかかったものを判別する。
Unable to eat as everything turns to dust in their mouths, Gaki are constantly suffering from never-ending hunger and thirst. They try to devour anything living in hopes of alleviating their appetites, using their senses of taste and sound to seek out traces of humans.